May 2024 to August 2024
Kessler Foundation, New York, USA | C#, Unity, Rest API, SQL
VR Developer Intern
- Constructed and modified 15 therapeutic VR scenes using Unity Editor, enabling 120 patients to perform tasks that target spatial neglect rehabilitation through standard VR controllers and motion/gaze tracking.
- Integrated real-time monitoring and data collection of head movements and eye gaze, providing critical insights into patient attention and engagement, and allowing for personalized therapy adjustments, resulting in a 35% improvement in patient engagement scores.
- Utilized Unity's version control system, PlasticSCM, to efficiently manage over 100 project files, ensuring smooth collaboration and integration of updates from 5 different team members, which increased team productivity by 25%.